Real Super Mario
The conception of Augmented Reality
The conception of Chroma Key
Super Mario in real life 1
Super Mario in real life 2
Super Mario in real life 3
Super Mario in real life 4 (without
technology)
Mortal kombat live action-behind the scenes
(Something about the blue screen)
Cory Arcangel & Super Mario Clouds
After consideration and research,
basically, I found two methods to complete my idea, Super Mario.
1, The first one combines Chroma Keying and video synthesis instead of coding, like the sample 2 & 3.
However, the sample 2 seems a little dull because there is no performance in
the game. If you watch it carefully, you will find that the character kept the
same action all the time, while the sample 1 and sample3 seem more flexible and
actors showed a real performance. In fact, what I want to do is a little
different. I want to show a real actor performs in a comprehensive game scene.
I said there is no coding in my first
method, so I cannot make my idea come true as the sample 1 and the sample 3
which need a lot of coding. There is a skill used in the cinema named Chroma
key, which is also known as the Blue Screen. I can use this skill to separate
the actor from his stage background and then use video synthesis to set the
actor into the game scene. In fact, the actor just need to perform in the
narrow space and the movement of the game scene will make audience produce real
game feeling.
In fact, there are many Apps can complete
this kind of job. The most common one is the Photo Booth. I can add a special
background into a stage performance. The question is where should I get the
special background. I found a special edition of Super Mario and it can provide
me the background by now, but I don’t think it’s the best way to express my
idea. I am trying to find some new ways to get the background.
The biggest problem of this method is that
the actor must perform in a proper pace so that the actor can be seemed real in
the game scene. However, the game scene has been pre-sett, so the actor must be
familiar with the whole scene. Besides, I also need a technical person to
process the game when the performance is going on which was the key point I
said before, make the game scene operate.
The
advantage
Easy, No coding, Use Apps
The
disadvantage
The performer needs a good coordination
with the game scene
The game scene should be pre-set
Not flexible
2. The second way is a typical coding
method. The sample 1 and Sample 3 add elements in the performance through
coding, but I want to add performance into the game through coding. First, I
need to find the source code of the Super Mario. I have already found two kinds
of code of Super Mario, but they are not the classical Super Mario. Second, I
need to change the code of the character Mario and make it as a real time
character which captured from the camera. Now I am trying to find more codes
and choose the best one to complete it. In this method, I will use tracking
skill, contour extraction skill and much about Augmented Reality. Obviously,
the second one is more difficult than the first one, but the effect will be
better.
The
advantage
Lifelike
Flexible
The
disadvantage
Complex
Cost a long time to deal with the
performance captured from the stage
The
related equipment
Digital camera
Computer
Projector
Stage and related settings
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