Among
the three acts, I can realize three different kinds of creative mind games in
performance. The first act shows an interactive mind games which made up by a
lady but transferred to the man who was the former target. However, the second
act displays series behavior arts performed by Impro Everywhere Group. The
third act states a different, disguised performance about kidnapping. Although
they seem like three different forms of performance, I consider that they all
belong to the interactive performance which is different from the traditional
performance.
I
interest in the second act that a group did various kinds of behavior acts. At
first glance, it looks like Charlie and his friends made fun of others. In
fact, their purpose was to bring happy to people live in the boring daily life.
I love this form of interactive performance not only because of the degree of
comedy, but also because I thought about this kind of performance before. Just
like most of their performance, they tried to guide their audiences into their
own situation. Maybe some of their performances are successful, but others may be
not. That they sold pants to the pantless people in the subway and they
performed time loop in a Starbucks seems more voluntary to their audiences,
while the fake birthday party and being the core fans of a band is not perfect.
Most people were not ready to make themselves into Charlies’ world. I once came
up with an idea that I would chat with my friends in a strange language, even
not a language in the common sense, just speak with some unknown pronunciation
in a café. The next, we would try to use the even unexisted language to order our
meal. What would happen next could be imaged clearly, there must be a confusing
communication between the clerk and us. However, I totally believed that we
could finish the order at last.
All
these interactive performance showed by Charlie will produce funny effects
which will lead the participants feel uncomfortable, such as the member of the
band. In terms of the performance, on the one hand, it will encourage the band
members and bring them the joy of victory. On the other hand, the fake
atmosphere and the drop height from the real world sometimes give a heavy blow
to them. Thus, it’s necessary to find a better way to complete this performance
to relax people in their boring work.
In
the final analysis, the mind games produce an important and positive influence
in the interactive performance. The participants need a clear and creative mind
to plan their performance. Besides, they also need a sober and energetic mind
to deal with the accidental situation in their performance.
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